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Hold the string launcher in your off-hand and make sure to keep your fingers behind the guard, and away from your Beyblade, to prevent injury. You position your Beyblade underneath the launcher so that the tabs of the string launcher fit into the top of the Beyblade, and you lightly twist it in the spin direction of your Beyblade until it’s secure. Make sure not to twist it too tight because if you hear clicking, you’re wearing down the gears.
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Next, you take your dominant hand and get a firm grasp on the handle that's connected to the string. now, both players position their launchers + Beys above the stadium, as close to the opening without putting their Beys inside. Imagine an invisible life across the stadium opening, dividing it into two sides; one for you and the other for your opponent. Before, during, and after you launch, don’t cross that line so you can prevent hitting each other’s hands.
Finally, both players countdown, “3,2,1, Goooo Shoot!” and simultaneously pull on the handle of the string to spin their launcher’s gears, the tabs release the Beyblade onto the stadium, and the battle begins!
There are more detailed rules about launching and mis-launching, so make sure to check with your event about official rules. For example, when using the Prominence blade, the armor cannot come off until after the combo is successfully launched onto the stadium. The main thing to remember is that both Beyblade combos must touch the stadium for the battle to be official. In other words, if the Beys collide in the air before touching the stadium, the battle doesn’t count.