Now that Takara Tomy has released BX-01 through BX-13, bladers have a good idea how the game currently plays. The first random booster BX-14 is set for release in September 2023 and brings a new right-spin attack-type, the Shark Edge, as the prize bey, followed by a new starter set BX-15 in October.
For now, the overall meta seems balanced with all three types of rock-paper-scissors styled beys having an equal chance against one another, along with the the additional balance-type. So far, there is a right-spin version of each of the four types; attack, defense, stamina, and balance, along with a bit that enhances each bey type. No one single combination is unbeatable and there are plenty of stamina builds showing up even though the gimmick standard stadium totally nerfs stamina types and gives a major advantage to attack types. This makes the Beyblade X stadium the most unbalanced and biased stadium ever, but it's totally fun and is reminiscent of Hasbro's best non-canon offerings; Hypersphere.
The Xtreme stadium gimmick also keeps the game unpredictable and offers a mix of ridiculous over-finishes, bursts, and self-KO xtreme finishes, that can sway a game in either direction very quickly.
There are only two main aspects of ratchets currently available; 3 or 4 blades, and either 60 or 80 millimeters in height. As it stands now, the shorter 60 height is better for attacking since the attack-types have tall and thick metal blades. Meanwhile, the defense and stamina blades benefit from the taller 80 height even though they are more prone to tipping over. This might be due to the fact that so far, Beyblade X blades are not as heavy and wide as the beys from Dynamite Battle, so they can continue spinning longer even after they fall down.
The change in height for Beyblade X is basically the same as Dynamite Battle, but a little bit worse since bladers cannot change their mode heights prior to a battle. The only way to change heights of an X bey is too swap the ratchet which is not allowed during a competitive match.